Controls:

  • WASD to move
  • LMB to attack
  • RMB to use Heal Power
  • Spacebar to use Ring of Swords Power


A step into learning procedural generation in game programming.

The dungeons are procedurally generated based on the player level.

The enemies are procedurally generated based on player health and strength.

The drops are procedurally generated based on player health.

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Click download now to get access to the following files:

2D Procedural Mapping_V1.0.zip 4 MB
2DProceduralMappingV1.1.zip 4 MB

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